A card-battle hunt in one open world

The Hunters

A Hunter is a licensed killer of monsters. Earn your licence on Emberwold — then go wherever the contract sends you.

Free to play · Windows 10 and 11, 64-bit · 46 MB · launcher 2026.1103.1705 · also for Linux

Closed test An invite code makes an account — ask for one on our Discord.

The hunt

Every fight is played where you stand

No battle screen and no loading: a pack is met in the world, and the fight is a hand of cards played on the ground around you.

A deck in your hand

Every blow, guard and spell is a card: your class’s, the ones your weapons bring and the ones the hunt gives you. Build the deck — the order you play it in wins the fight.

Hunt the body

A blow lands on a part, and a broken part takes away what it did: break the legs and the beast is crippled, the head and it fights blind, the arms and it is disarmed.

Fights out in the open

There is no battle screen. Packs roam the land and a fight is fought where you meet them — every hunter nearby sees it, and can join it.

Hold the Wall

Every twenty minutes the dead climb the Wall in the far west. The hunters on its crown hold it together — and if it falls, all of Ironmarch lives under its dread.

Duels on the BattleGround

Take your deck to the hunters’ own island and fight each other, turn against turn. Rank counts there, never level.

Paid in cut stones

The Guild pays in cut stones. Trade them face to face with another hunter, put a price on the Exchange, keep the rest at the bank in every town.

Wild stags and their veteran bull in Emberwold's high wood — the fight played where they were met.
A hand against the pack Wild stags and their veteran bull in Emberwold's high wood — the fight played where they were met.

The world

One world, from the island to the Wall

Emberwold, Ironmarch and the sea between them are one world, streamed as you walk it. The packet sails you from the island’s harbour to the mainland, and nothing loads.

The chart of Emberwold

Levels 1–5

Emberwold

An island off the human coast, and the only door into the world. Everyone who arrives, arrives here — and the Guild’s clerk signs your licence on its sand.

The chart of Ironmarch

Levels 5–50

Ironmarch

The largest land in the world: stone-walled cities, wide roads, farms to the horizon and forges burning day and night. In the far west stands the Wall.

The chart of The BattleGround

Rank, not level

The BattleGround

The island where hunters fight hunters — dark, scarred and fought over, and neutral ground between the guilds.

Paths

At level ten, choose who you become

Each class splits into paths, and every path fights a different fight — with its own cards, its own gear and its own way to break a body.

Warrior

Steel, guard and the ground the fight stands on.

  • Swordmaster

    Chooses where the blade lands — the one hunter who aims at the part they want. One sword cuts harder; two sweep wider.

  • Vanguard

    Changes the ground itself: cracks to a cave-in, ramparts, spikes and mud — and the place a fight is born on decides how.

  • Shapeshifter

    Turns the body into a beast part by part — the wolf, the bear, the phoenix — until the full form at level 40.

Mage

Mana builds orbs; orbs strike. Every Mage keeps a line of orbs circling their feet, and the weather and the hour give their elements.

  • Fire Mage

    At each round’s end a flame eats the orb behind it into a hotter one — white, blue, violet, star-white — and a spell burns with the hottest.

  • Frost Mage

    Every orb comes in frozen, and every frozen orb spent breaks over the enemy: ice chills, frostfire stuns, glare blinds.

Life skills

Eleven crafts, every one of them in the world

Strike a seam, fell a tree, forge at the anvil, cast at a shoal, cook at the pot, cut herbs, farm a plot, bind a wound — and ride, swim and sail. Each climbs to level fifty, and the gear you fight in is made, never bought.

  • Mining
  • Woodcutting
  • Smithing
  • Fishing
  • Cooking
  • Herbarium
  • Farming
  • Medicine

From the keeper

News

What came with each new game — the same words the launcher shows you.

The launcher

One place to sign in, download The Hunters and keep it up to date. Only what changed is downloaded, and every byte is checked against the game's signature before it is installed.

The way in

Download The Hunters

One launcher signs you in, downloads the game and keeps it up to date.

Download for Windows

TheHuntersSetup.exe · 46 MB · Windows 10 and 11, 64-bit

Download for Linux

TheHunters-linux.tar.gz · 71 MB · unpack it and run TheHunters/Launcher/TheHuntersLauncher.x86_64

Launcher 2026.1103.1705 · game 2026.1103.1705 · SHA-256 checksums

  1. Run the installer

    It puts the launcher on your computer for you alone — no administrator. If Windows says it protected your PC, choose More info, then Run anyway.

  2. Let the launcher fetch the game

    About 1.2 GB the first time. After that only what changed comes down, and every byte is checked against the game’s signature before it is installed.

  3. Make an account, then play

    The test is closed for now: an invite code makes an account. Ask for one on our Discord, make your account in the launcher, and PLAY.

What it needs

  • Windows 10 or 11, 64-bit — or Linux, 64-bit
  • A graphics card with Vulkan
  • 3.3 GB of disk for the game
  • A connection while you play
Ask for an invite